
Super Arm draws above certain objects such as enemies.

Super Arm does not trigger Kakinbatank's movement. Super Arm does not trigger Soccer Ball Jet. Astro BG 3, 4 and 5 can sometimes desync from one screen to another. Tengu BG (Animated) can sometimes desync from one screen to another. Icon for Wily Spike GB II in the builder menu is the wrong color. The following Spikes are reversed horizontally : Clash Spike GB, Clash Spike GB (Alt), Wily Spike GB II, Wily Spike GB II (Alt). Better performances when the level uses a lot of backgrounds. Shell'n weakness to Electric Shock was missing. Oni Robo Wind machines no longer push Gori Three Rocks but only Lighter Push Blocks. Weapon can now be removed from the list of weapons by right clicking on it on the builder menu. Astro Door Horizontal can now push the Lighter Push Block. Weapon Block and Weapon Barriers now show the weapon icon and colors in the builder. Online Builder is no longer in maintenance. Time bombs now can be set with a zero delay to instantly explode after activation. Sun Rays, adds visual effects at the top of water. Finally, the game introduces Bass, who would go on to serve as a recurring rival to Mega Man.-Cold Man has his missing heal resistance to ice weapons when they are not set as a weakness. The traditional Rush Coil and Rush Jet utilities make their return, while the Rush Adaptors from 6 have been combined into a single upgrade known as the Super Adaptor, which is unlocked by collecting plates with letters on them (similar to how Beat was unlocked in 5 and 6). Wily's involvement in the plot is made clear from the very beginning. The villain plot twist used in Mega Man 4, Mega Man 5, and Mega Man 6 has been done away with, and Dr. In addition, an intro stage has been added preceding the Robot Masters, and a brief stage with a single boss in it serves as a bridge between the two groups of Robot Masters.

When combined, these two changes give Mega Man 7 a feel similar to the five Game Boy games. The typical size of objects on the screen has been doubled, and the eight Robot Masters are split, meaning that four of them cannot be accessed until the initial four have been defeated (unless a specific password is used). Because of this, it provides a greatly different experience from its predecessors. Unlike the last six classic Mega Man games, it was released for the SNES. Mega Man 7 is the seventh game in the classic Mega Man series.
